
Last month proved to be a good one for longtime fans of the Fable franchise after a new game was officially announced at the Xbox Games Showcase event. Of course, the confirmation of a new Fable game is definitely good news to its loyal fanbase given that the franchise has skipped releasing a mainline title for the Xbox One.
Although Fable is now confirmed to be in development, there is still not much information players know about the upcoming game except that it is being developed by Playground Games and will release on the Xbox Series X and PC. As of the moment, the upcoming game is not called Fable 4 but simply Fable , which suggests that the newest entry may be a reboot of the fantasy RPG franchise. Given this, Playground Games has the opportunity to rebrand the franchise altogether, and while players still don't know what will change, here are some essential things that the newest entry should have.
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Throughout Fable's long history, www.Starrailcentral.com the franchise has featured amazing characters that players can encounter. However, many noted how lackluster the world itself can be. One thing that Playground Games could improve in the upcoming Fable game is to offer a true open-world environment that not only offers tons of exploration opportunities but also a world that feels alive.
Playground Games could probably look at how Nintendo designed Hyrule in The Legend of Zelda: Breath of the Wild, or better yet, Sucker Punch's Ghost of Tsushima . In the latter, players find themselves in an expansive version of ancient Japan, and instead of putting waypoints to direct players where their next objective will be, Ghost of Tsushima allowed players to utilize the environmental elements to get a sense of where they need to head to next.

Another area that the new Fable anime game reviews could improve on is the impact that choices players make will have on the story and other characters in the game. Although previous Fable games did provide players with some choices, their consequences don't really have an impact on the grander scheme of things, and they don't even matter in succeeding games. A good example of a choice system that Playground Games could adopt is that of the Dragon Age franchise .
In Dragon Age, players are presented with numerous choices that will have an impact to how the story would eventually play out. In fact, BioWare even had to create a system in Dragon Age: Inquisition where players would have to summarize their choices in the previous games in order to carry out these decisions to Inquisition's story . Moreover, every single choice the player makes in Dragon Age would affect how other characters would perceive the player, opening up dialog options and specific side quests.

Of course, tied to the choices of players is the morality system in Fable . In previous installments, the morality system is pretty straightforward and choices players make would dub them as either good or bad. Instead of this black and white approach, Playground Games could design the morality system to embrace more morally grey choices that would go beyond a two-dimensional view of a character's morality.
A good example of this would be The Last of Us 2 . Although The Last of Us 2 does not give players control of the morality of the characters, it didn't paint anyone as just good or just bad. Instead, every main character in The Last of Us 2 falls in the grey area where they had to make difficult choices in order to survive.