Both Viper and Pheonix are great offensive agents as they can easily put a lot of pressure on point by using their abilities which makes it easier for the team to plant the bomb. However, Viper's ultimate ability can single-handedly move an entire team on to the point, whereas Pheonix's ability is more selfish and gives him a second life. Outside of their ultimate abilities, Viper and Pheonix share similar abilities so their ultimates are the deciding factor when choosing an offensive h
Cypher - A tactical control character who excels at finding enemies. He can place a stealthed tripwire trap that slows, reveals and dazes, or toss out a remotely activated, slowing trap. His signature move is a placeable camera that can fire a tracking dart similar to Sova's drone, and his ultimate absorbs info from an enemy corpse to reveal all enem
This gun does impressive headshot damage and has a quick rate of fire. It also has a higher ammo capacity than any of the other pistols with its 15-round magazine. Unfortunately, it loses some of its accuracy as you fire thanks to the silencer. Still, one headshot to an unarmored foe will kill t
Brimstone - Possesses abilities that can be called in anywhere on the map, creating advantages wherever they are needed. He can launch an incendiary grenade to seal off an area, or call down a Stim Beacon anywhere to give everyone near it rapid-fire. His signature ability is an orbital drop smoke grenade, and his ultimate is an orbital strike that deals heavy area dam
Cloudburst is a small smoke grenade that doesn't last long, which can be used for quick escapes. Updraft is a jump boost that can be used to get above tall walls, get control of high ground, catch enemies by surprise, or flank, while Tailwind is a dash that refreshes after performing 2 kills. It is a simple quick dash that can be used on the ground or in the
The second ability is Flashpoint. This ability functions a lot like Aftershock, but it instead functions as a flashbang , rather than an explosion. These flashes have a much larger radius than Aftershock's explosions and can be used to completely blind enemies. These are highly useful and highly recommended for Breach play
Now that Brimstone's abilities have been detailed, it is important to understand the best way to utilize them. Brimstone excels at an area denial playstyle, that can provide excellent support for his team while preventing any attacks from being launched by the enemy t
The first of Brimstone's abilities is his Stim Beacon gadget. When thrown this item evokes an area of effect, which provides him and his teammates the rapid-fire ability. When players stand within the Stim Beacon's aura, that player's gunshots will increase in speed. Providing a solid second or two faster gunshots, allowing players to unload a clip quicker than without the Stim Beacon. It not only increases bullet speed but also allows players to reload their guns faster than before. Making Stim Beacon a powerful tool within a fire-fight that can establish a clear and devastating advant
This is one of the most balanced guns in the
SLG game units. It has good range and deals an impressive amount of damage. The Vandal is also quite accurate and has a large 30-round magazine and 1.25x zoom. It is easily one of the most popular guns in the
SLG game maps due to its all-around effectiveness and high one-shot potent

Phoenix - A zone control character who manipulates flame. He can throw fireballs that explode in an area or create a wall of damaging flames. His signature move is a curving flash grenade, and his ultimate lets him mark his location and teleport back there on de
Finally, Brimstone's ultimate, Orbital Strike is a devastating laser shot from the sky, which dishes out insane damage for a short period of time. The laser has a distinct center, which when stood in does the most amount of damage. Orbital Strike lasts for a lengthy period of time and dishes out insane Area of Effect damage in a particular area.